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Command/EX Finish/Victory/Rom

From Neptunia Wiki

This page lists all of Rom's EX Finish skills in Hyperdimension Neptunia Victory.

Detonation

Level: Default Notes: None
EXE Needed: 1 Hit Count: 3
Power: 32 Guard Damage: 66
Affinity: Type: Rush Combo
Category: Magical Attack Effect: ----
Description: A m-multi stage attack...with no affinity...

Icicle Tornado

Level: Default Notes: None
EXE Needed: 2 Hit Count: 5
Power: 32 Guard Damage: 80
Affinity: Type: Power Combo
Category: Magical Attack Effect: ----
Description: An ice tornado magical attack Ram taught me.

Giant Tornado

Level: Default Notes: None
EXE Needed: 1 Hit Count: 5
Power: 22 Guard Damage: 64
Affinity: Type: Power Combo
Category: Magical Attack Effect: ----
Description: Tornado Magic that Ram taught me.

Rom Annihilator

Level: 69 Notes: None
EXE Needed: 2 Hit Count: 1
Power: 54 Guard Damage: 480
Affinity: Type: Power Combo
Category: Magical Attack Effect: ----
Description: Magic that I thought really hard about to create.

Ice Hold

Level: Default Notes: None
EXE Needed: 2 Hit Count: 1
Power: 35 Guard Damage: 550
Affinity: Type: Break Combo
Category: Magical Attack Effect:
Description: Ram said this ice magic will grab the enemy.

Cold Sanctuary

Level: Default Notes: None
EXE Needed: 1 Hit Count: 5
Power: 26 Guard Damage: 64
Affinity: Type: Power Combo
Category: Magical Attack Effect: ----
Description: Ram said this one is a more version of Ice Hold.

Air Blast

Level: Default Notes: None
EXE Needed: 3 Hit Count: 5
Power: 32 Guard Damage: 50
Affinity: Type: Rush Combo
Category: Magical Attack Effect: ----
Description: Super large tornado magic. Ram taught it to me.

Explosion

Level: Default Notes: None
EXE Needed: 3 Hit Count: 5
Power: 32 Guard Damage: 80
Affinity: Type: Power Combo
Category: Magical Attack Effect: ----
Description: Explosive Magic. It's dangerous, so you're not supposed to use it too much.