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Command/Combo/Victory/Rom

From Neptunia Wiki

This page lists all of Rom's combo skills in Hyperdimension Neptunia Victory.

Each skill will be categorized under its specific type.

Rush Combos

Blast

Level: Initial Notes: None
CP: 25 Hit Count: 3
Power: 17 Guard Damage: 33
Type: Rush Combo Category: Magical Attack
Affinity: Effect: none
Description: Elementary level wind magic.

Blast Rush

Level: Initial Notes: None
CP: 37 Hit Count: 5
Power: 19 Guard Damage: 30
Type: Rush Combo Category: Magical Attack
Affinity: Effect: none
Description: A continuous chant for Blast.

Wind Storm

Level: Initial Notes: None
CP: 50 Hit Count: 4
Power: 26 Guard Damage: 50
Type: Rush Combo Category: Magical Attack
Affinity: Effect: none
Description: Mid-level wind magic.

Rain

Level: Initial Notes: None
CP: 25 Hit Count: 1
Power: 20 Guard Damage: 100
Type: Rush Combo Category: Magical Attack
Affinity: Effect: none
Description: A magic attack that falls like rain.

Power Combos

Flame

Level: Initial Notes: None
CP: 20 Hit Count: 1
Power: 30 Guard Damage: 160
Type: Power Combo Category: Magical Attack
Affinity: Effect: none
Description: Elementary level flame magic.

Flame Rush

Level: Initial Notes: None
CP: 30 Hit Count: 3
Power: 34 Guard Damage: 80
Type: Power Combo Category: Magical Attack
Affinity: Effect: none
Description: A continuous chant for Flame.

Flame Storm

Level: Initial Notes: None
CP: 40 Hit Count: 1
Power: 48 Guard Damage: 320
Type: Power Combo Category: Magical Attack
Affinity: Effect: none
Description: Mid-level magic that summons a blazing whirlwind to swallow the foe.

Extension

Level: Initial Notes: None
CP: 40 Hit Count: 3
Power: 46 Guard Damage: 106
Type: Power Combo Category: Magical Attack
Affinity: Effect: none
Description: Elementary level attack magic with no affinity.

Thunder Bolt

Level: Initial Notes: None
CP: 30 Hit Count: 1
Power: 36 Guard Damage: 240
Type: Power Combo Category: Magical Attack
Affinity: Effect: none
Description: Releases a high pressure electrical current at the enemy.

Shining Rain

Level: Initial Notes: None
CP: 40 Hit Count: 1
Power: 48 Guard Damage: 320
Type: Power Combo Category: Magical Attack
Affinity: Effect: none
Description: A shining magical attack is unleashed on the enemy.

Break Combos

Ice

Level: Initial Notes: None
CP: 16 Hit Count: 1
Power: 21 Guard Damage: 220
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: Elementary level ice magic.

Thunder

Level: Initial Notes: None
CP: 16 Hit Count: 1
Power: 21 Guard Damage: 220
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: Elementary level lightning magic.

Ice Rush

Level: Initial Notes: None
CP: 24 Hit Count: 3
Power: 23 Guard Damage: 110
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: A continuous chant for Ice.

Thunder Rush

Level: Initial Notes: None
CP: 24 Hit Count: 3
Power: 23 Guard Damage: 110
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: A continuous chant for Thunder.

Thunder Storm

Level: Initial Notes: None
CP: 32 Hit Count: 1
Power: 34 Guard Damage: 440
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: Mid-level lightning magic.

Ice Storm

Level: Initial Notes: None
CP: 32 Hit Count: 1
Power: 34 Guard Damage: 440
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: Mid-level magic that summons a freezing whirlwind to swallow the foe.

Break Magic

Level: Initial Notes: None
CP: 24 Hit Count: 1
Power: 25 Guard Damage: 330
Type: Break Combo Category: Magical Attack
Affinity: Effect: none
Description: A magic attack that reduces the enemy's Guard Gauge.