Disc Developer/Idea Chip: Difference between revisions
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==Related Pages== | ==Related Pages== | ||
{{Columns|2| | {{Columns|2| | ||
*[[Idea Chip/Victory]] | *[[Disc Developer/Idea Chip/Victory]] | ||
*[[Idea Chip/Re;Birth1]] | *[[Disc Developer/Idea Chip/Re;Birth1]] | ||
*[[Idea Chip/Re;Birth3]] | *[[Disc Developer/Idea Chip/Re;Birth2]] | ||
*[[Idea Chip/Hyperdevotion Noire]] | *[[Disc Developer/Idea Chip/Re;Birth3]] | ||
*[[Disc Developer/Idea Chip/Hyperdevotion Noire]] | |||
}} | }} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 12:59, 25 February 2015
Idea chips are one of the components for the Disc Developer. Idea chips contain parameters or abilities that can be transferred over when they are burned onto a Blank Disc. They make their first appearance in Hyperdimension Neptunia Victory.
Overview
There are three Categories of Idea Chips: Genre, System Character, and Other. Each category has different types of chips that range from Lv.1 to Lv.5. The combination of idea chips and their level determine if a Godly Game will be made or not.