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Rom/Hyper Dimension/Gameplay

From Neptunia Wiki

Main Series

Hyperdimension Neptunia mk2

Stat Parameters

HP AP STR VIT INT MEN AGI TEC AVD LUK MOV
6250 118 240 270 420 405 335 370 210 330 4

Traits

Passive Ability 1 Passive Ability 2 Passive Ability 3 Passive Ability 4
Virus Immunity HDD SP Consumption - Required SP Reduced Nulls Category Trait

Support Effect 1 Support Effect 2
Required SP Reduced Shortens Wait

Combat Summary

Hyperdimension Neptunia Victory

Stat Parameters

HP SP STR VIT INT MEN AGI TEC LUK MOV
10050 3900 580 500 840 775 528 537 578 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
30550 5700 2340 2270 2675 2625 2298 2307 2388 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
51050 7500 4100 4040 4520 4475 4068 4077 4198 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
71550 9300 5860 5810 6360 6325 5838 5847 6008 4

Traits

Combat Summary

Rom is similar to a white mage. She is atuned to deal high magic damage but lacks in physical attack and defense in general. The interesting part of her combos is their range. In Victory, up to that point in the game, you'd have only handled melee range characters, with Rom, Ram, and Uni having extremely long range. While this is useful for staying out of danger but still being able to do damage, it makes positioning attacks awkward because of how the slightest turn or step, can change how many enemies you hit with your combo. Rom has an entire elemental set of combo attacks, the two ice SP skills, and two buffs. Rom also has multiple standard healing, SP healing, and a revive skill. The medic is an important role in nearly any video game and this is no exception. Rom is the most potent healer and her damage isn't bad either, so long as she has Break Damage Limit.

Megadimension Neptunia VII

Stat Parameters

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
5918 2257 1546 1204 2869 2595 2007 2007 1976 60 Ice 50%

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
14601 3843 2742 2167 4982 4607 3573 3573 3486 60 Ice 50%

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
23466 5449 3919 3124 7102 6604 5120 5127 5015 60 Ice 50%

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
32239 7022 5119 4097 8784 8627 6693 6700 6515 60 Ice 50%

Traits

Combat Summary

Rom returns in VII as more or less the same character, still being a red mage whose most prominent feature was her impressive healing powers. However, Rom sees a decrease in potency as, even though her stats and moveset remain mostly the same, it's the changes to overall gameplay that cause the decrease in potency.

As always, Rom's stats lean heavily toward magical and take a physical hit, though TEC, AGI, and LUK are fairly average. While IF has a lower VIT, Rom is still extremely low in defense, not to mention having the lowest health period. Her high MEN does mean she can take a magical hit, though her low health undermines any tanking capability. She does have a huge SP pool, though that's mostly inconsequential given her auto SP regen.

Rom's repertoire of moves still uses all her previous moves along with a few new ones here and there. Her combo's still consist of a variety of elements, strengths, and number of hits, which can be a bit troublesome if you need something specific but is otherwise not very notable save for the fact that it's ranged. Her skills keep the standard ice magic, though it adds a new, stronger one, as well as a new EXE drive that costs 2 bars of the gauge. But the thing of most importance is her healing, which consists of an AoE heal, a cure for status ailments, and an AoE revive with a huge area. She still keeps her formation skills with Ram, Nepgear, Blanc, and the entirety of the candidates but also gets one with Ram and B-Sha.

On paper, Rom sounds like she should be as potent as she was in previous games, but the gameplay changes highlight Rom's faults. For one, there are no accessories in VII, only weapons and armor. In previous games, it was easy to offset Rom's poor survivability with defensive accessories and the like, though with only armor to rely on this game, Rom feels all the more fragile. Secondly, AoEs work very differently in this game. Previously, AoEs would form around the target, but in VII it's a set distance from the caster, in this case, all of Rom's healing moves manifest around her, with Rom in the epicenter. This poses a problem in Rom's only healing move. While it's an AoE that heals for 50%, the radius is extremely small, meaning Rom needs to get uncomfortably close to everyone to get the most out of it, which also tends to put her in harms way.

While Rom has been hit hard by the changes of VII, it only makes it so that Rom isn't the best healer by default. In comparison to Compa, the other prominent healer in the game, Rom's a lot less safe but offers up a potent offense in return. If you can take care of Rom, Rom will take care of you. Her healing, though short, is potent and, unlike Compa, if no one needs healing she can easily help fight the opposition. On a side note, while the AoE aspect of Rom's revive ability won't see much use with Rom as a healer given how close she'd be to whatever killed the rest of the party, it can prove useful if Rom's partnered to a tank, like Blanc for example, who would survive such a party crushing blow and could switch Rom in for the party rez.

Remakes

Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION

Stat Parameters

HP SP STR VIT INT MEN AGI TEC LUK MOV
10050 3900 580 500 840 775 528 537 578 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
30550 5700 2340 2270 2680 2625 2298 2307 2388 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
51050 7500 4100 4040 4520 4475 4068 4077 4198 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
71550 9300 5860 5810 6360 6325 5838 5847 6008 4

Traits

Passive Ability 1 Passive Ability 2
Cooldown Reduction Required SP -

Support Effect 1 Support Effect 2 Support Effect 3 Support Effect 4
Magic DEF + Cooldown Reduction I'll Help You I'll Support You

Combat Summary

Rom has a large SP pool with the passive ability of reduced SP cost to heal the party. Rom can heal 75% of the party's health. She can also restore SP 1000 at time for party members in range. This includes herself. It is best to give her an idea chip that can recover SP. However, despite all the healing talent, her buffs are lacking in the sense they are single target. Being a mage, she can still deal heavy amounts of damage with her high INT though not as much as her sister. Regardless, she is incredibly useful for all situations. She has good passive support abilities in the form Cooldown Reduction giving whoever she supports more turns to heal, buff or attack. Her Magic Def+ is decent as well and less situational than a null status ailment.

Hyperdimension Neptunia Re;Birth3: V Generation

Stat Parameters

HP SP STR VIT INT MEN AGI TEC LUK MOV
10050 1000 580 500 840 775 528 537 578 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
30550 1000 2340 2270 2675 2625 2298 2307 2388 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
51050 1000 4100 4040 4520 4475 4068 4077 4198 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
71550 1000 5860 5810 6360 6325 5838 5847 6008 4

Traits

Combat Summary

Similar to Hyperdimension Neptunia Victory.

Spin-offs

Neptunia: Sisters vs Sisters

Stat Parameters

HP AP STR VIT INT MEN AGI TEC SPD LUK Elemental Resistance
7500 22 187 263 547 655 98 102 100 100 -

Lily Abilities

Lily Ability Description
Water Affinity + Increases water power and resistance.
Rush Combo Power + Increases the power of rush combos.
Magical Attack + Increases the power of magical attacks.

Combat Summary