Jump to content

Compa/Super Dimension/Gameplay

From Neptunia Wiki

Hyperdimension Neptunia

Stat Parameters

Combat Summary

Hyperdimension Neptunia Re;Birth1

Stat Parameters

HP SP STR VIT INT MEN AGI TEC LUK MOV
10400 3920 600 515 800 785 560 560 560 5

HP SP STR VIT INT MEN AGI TEC LUK MOV
30900 5720 2360 2285 2612 2635 2330 2330 2370 5

HP SP STR VIT INT MEN AGI TEC LUK MOV
50935 7520 4120 4055 4409 4485 4100 4100 4180 5

HP SP STR VIT INT MEN AGI TEC LUK MOV
71150 9320 5880 5825 6212 6335 5870 5870 5990 5

Traits

Innate Trait 1 Innate Trait 2
Paralysis Immunity Nulls Stat Decreases

Partner Trait 1 Partner Trait 2
Required SP Reduced Magic Damage Resist Up

Combat Summary

Compa is, for all intents and purposes, a healer, with very limited damaging options in the late game. Compa's skill set comprises of healing moves and not much else. She has only one offensive, single target, magical skill. Otherwise, her damage is limited to very weak combos and her EXE Drive. Her break combos fall into either magical ones that can cause status effects or physical ones that deal more guard break damage. Compa's stats aren't very good for combat. Her strength is terrible and magical ability is average. Though, if there is one upside, as a pure healer, she tends to have better healing skills and somewhat better defenses than most other healing options. Keep in mind, character's skill healing is percentage based, not stat based, meaning improving INT does nothing to her healing, meaning it's far better to improve her defenses, giving her an advantage over more offensive healers who have to balance their stats.